That Special BuxteSpot in New Eden
 
 
 
BLAZING NEWS
 
 
Fleet News are now reported here; to get to know about boosts, you don't need to be in fleet, nor online.
 
 
General
 
 
Summer DST forces me to resume the boost after 12.30 unless specified in fleet channel before DT.
 
 
Planned Interruptions
 
 
none
 
 
Donations
 
 
Public acknowledgement is due to all those who have donated either ISK or Water, and keep on doing it.
Undoubtedly, the spirit is to keep the fleet alive and help out as many fellow miners as possible.

Thanks guys!
 
 
Last 30 days Benefactors
 
No Donations Found
 
All Time Benefactors
 
Rank
Pilot
ISK
Water
Total Value
1
Gensai Newman
825m
312.35k
918.7m
2
DaKinasse
300m
90.68k
327.2m
3
Maddi Bumbi
823.31k
246.99m
4
Jhoebryn
150m
188.75k
206.63m
5
Ginger Foraker
150m
150m
6
Phatra Dahma
429.06k
128.72m
7
R-Adi
110m
110m
8
Amelia Maricadie
105m
105m
9
Varuna Estemaire
100m
100m
10
Gooish Payne
100m
100m
11
Raynie Shadeborne
93.57m
93.57m
12
The Chaos Army
300k
90m
13
Kristina Rapha
50m
50k
65m
14
Flash E Gordon
2.87m
149.78k
47.8m
15
Markus Darius
158.38k
47.51m
16
Chiisan Miamoto
45m
45m
17
Lynxiou Fe
143.49k
43.05m
18
Selenia Dorn
40m
40m
19
kandlestik
33.5m
33.5m
20
Spectwo
32m
32m
21
Julian Arthie
30m
30m
22
Andree Praisel
25m
25m
23
FreshDD Penken
25m
25m
24
Felix Ernaga
77.34k
23.2m
25
Aunt en Thielles
21m
21m
26
Hollyander Funderwell
20m
20m
27
HolyShnikeze Farley
20m
20m
28
Oya Momaki
20m
20m
29
Ciroc Petronis
20m
20m
30
Staubfinger Barviainen
20m
20m
31
Guerff StPeter
20m
20m
32
Fr Pol
15m
15m
33
Nekekami Pryde
50k
15m
34
Matsubayashi
11m
11m
35
Morkeleb Arji
10m
10m
36
veneloppe VonSweets
10m
10m
37
Donathon Steward
10m
10m
38
Laserchicken
10m
10m
39
Kaede SenSei
29.8k
8.94m
40
Zorya Umbranox
25k
7.5m
41
XGSRatte
5m
1.19k
5.36m
42
Antun Pejakovic
5.19m
5.19m
43
Spruillo
15.79k
4.74m
44
j4cks0n miner1
13.34k
4m
45
Maidra Naima
11.46k
3.44m
46
Tosh Wellington
9.52k
2.86m
47
Associated Miners
2.5m
2.5m
48
Null Fox
2m
2m
49
Nemrod Dreamwalker
1.62m
1.62m
50
nonstop steine
1.5m
1.5m
51
Merkator Chor
1.21m
1.21m
Last Updated: 2016/11/07  07:23
 
 
Notes
 
 
Hard facts

The Rorqual is a monster, and gives the best boost in game. It comes at a price though. To keep all the gears moving, it consumes Heavy Water, a substance coming from the refining of certain kinds of ice. If numbers are your thing, here goes: keeping it up and running a hypothetical 24/7 means burning about 5 million units in a month. Considering a buying price I deem pretty steady, it totals a whopping 1.5 bil. However, achieving 24/7 is not possible, so we are realistically around 1.2b, give or take.

Now, I started this tradition some months back and I did it with a simple goal in mind: because I wanted to give a steady boost reference to all fellow miners in system.
I knew the cost and I was willing to face it. I still am.

Unexpectedly, though, I started getting a lot of help, in the form of ISK, Water, and equally important pats on the back (not kidding here, it means a lot).
Besides the economical relief, and the very pleasant surprise, this help told me something: that, even in an utterly selfish game as this one, people DO care.

So, thanks to each and every one of you :)


A couple points

The price used to calculate the value of Water (so it could be accounted) is an average of 300ISK/unit.
The water collected so far is being used, and partly kept as buffer for times when I won't be able to go mining ice.
The cash is in a "virtual" container, kept aside for the same purpose.

For those who have alts that appear separated in the list, I can merge the records; just let me know.
The same goes if you notice errors or missing stuff.

Although I try to keep up in porting donations inside the database, it's not an automated process (not yet); so, please, be patient.

Lastly, suggestions are welcome: just let me know in game.
 
 
Zee Fleet
 
 
The Fleet is made primarily of a wing for miners, called LittleWing, that can hold up to 5 Squads.
Each Squad holds 10 pilots, Squad Commander including.

The other wing is LuftWaffe, and that's for fighters, ratters, system defense platoons.
When military OPs are set, boost is provided there, or in the entire Fleet, thus globally increasing ship defenses, agility, targeting speed, depending on the booster's capabilities and choice.
If you are not mining, please move yourself into the LuftWaffe wing.

Sometimes it can happen that the Fleet can not be found, or the boost is missing. Let's see some scenarios for troubleshooting purposes.
 
 
Boost
 
 
The boost is the highest possible, and gives a serious increase in yield, basically shortening the cycle time of the lasers.
Other effects are the lasers range, effectiveness of survey scanners and sensible reduction in power needed for initiating a cycle.
Unfortunately, the chunk of software handling fleets is old and buggy, and disagrees with server hiccups or wobbly connections, and it ends up with modules running, but no boost produced. In these cases, the booster may need to cycle the modules, or in extreme cases dock or log off for the boost to come back.
Last but not least, sometimes it can happen that the booster misclicks.
So if things don't work as they should, don't just live with it: speak up!

There's one thing that can't really be fixed: disconnections during long afk periods.
If this is the case instead, not a lot can be done. Statistics say that it happened twice over a 100-days period, negating the boost for less than 8 hours total.
It has happened before, it will happen again. When it does, think to the glass half full :)
 
 
Propagation
 
 
For the boost to propagate, the chain of command has to be intact, with all its members in system and undocked.
Meaning the Squad Commanders (from now on "SC") and the booster himself. While the latter docks once a day, SCs may be engaged in mining OPs, leading to dock from time to time.
Also, to be an SC the Leadership skill is needed, and it gives the ability to pass on the boost to 2 pilots per level.
Make sure that your SC has it, and is not docked.
 
 
Joining the Fleet
 
 
It has been reported that sometimes the Fleet Advert is not visible. If this is the case, check out your filter: if it's not completely open, the Fleet may not show.
If, even after having ascertained that the filter is actually open, the Fleet is still not visible, ask for an invite: the boss can do that, but so can SCs. If somebody asks and you are in Fleet, please issue an invite. If you are not SC, pick an empty squad and become one; invite, then get back to your post. That can be done even if you don't have Leadership at all: the only thing that won't work will be you passing on the boost.
 
 
Ore Hauling Service
 
 
The Family running the Boost might be able to offer hauling service.
The only condition is that you are mining at the same belt where the Family is. In case ask in fleet chat.
Also, the hauler can handle up to 2 extra miners so, please, ask before starting.

Here's how it works:
- pick a rock (possibly one that's not being mined already thanks)
- write down the time (gametime) to the second
- mine away
- every time you are almost full (i.e. when the next cycle will overload the cargo) jetcan the ore. Don't do it too often to avoid choking the can grabber
- just stay put and keep mining
- when you are done, get the gametime, and send start+end times to the Fleet Boss
- just make sure that all the ore that has been mined in that timeframe has been also dropped

Your harvested ore (compressed, plus the change) will be contracted back to you ASAP in system (citadel of your choice or station if not specified). Please allow up to 20 minutes to parse the fleet log, collect the stuff and haul it.
Please, write down what you dropped if it makes you feel safer; however I never had a complaint before :)

Notes

The whole thing is based on mutual trust, of course.

If you are on the same belt/same squad as the Family and don't want fleet warps please make yourself exempt. However, fleet warps occur only when reds enter system.

To minimize the risk, the MTU is full of crap, so the good stuff stays in the cans outside and the goals is to keep the number of cans as low as possible. However, reds sometimes like to grieve by killing cans; I can't see where the fun is in that, but the saying goes that the mother of the idiots is constantly pregnant. Fair warning.


 
 
Mine Safe!
 
 
Reds don't look for fair fights. Actually, they run from fair fights if they can. But miners are their favorite target: valuable killmails come from them, and almost no resistance.
Now, losing a ship, even a well fitted exhumer, is not a big deal, you mine 3 to 5 hours and get even. The reason why losing miners to reds is wrong is because that's where they get their sick fun. And we don't want them to be amused, do we?
So, let's see if we can manage to take the fun away from them jerks.
 
 
Before
 
 
The ancient romans said "Estote Parati": Be Prepared.
Seeing what they did, this tactic must have worked.

- Know your neighborhood.
Learn the name of the neighboring systems so when you read names in intel you know how far reds are.

- Have intel and local in different windows.
Switching is like "where is the damn tab.." POP goes the ship.

- Read intel
Keep in mind that the systems are not populated at all times. Reds could be next door and no intel on it.
See them some jumps out? Start reeling in your drones, align, and on your toes.

- Read local
Reds could come from WHs or maybe they logged off in system before. A red (or a neut) could appear out of the blue. Be ready to warp to your safe at all time.
Sometimes local can be crowded. A thin and tall window helps: scrolling is like "where is the side bar.." POP goes the ship.

- Mind your stuff
You won't have time to recall drones or empty cans. Since one of their heroic acts is to pop both kinds, either you have them on board or say goodbye, no regrets: save the ship.
However, keeping the stuff in space to a minimum is THE wise thing to do.

- Have one or more safe spots handy
Friendly POS and/or bookmarks is what you need (read ahead).
 
 
jerkies in system
 
 
- Warp!
The first thing they visit, statistically speaking, is the ice belt, then the biggest belt (colossal). Be away when they land, or say hi from the porthole while initiating warp.

- Warp, yes, but where?
DO NOT WARP TO STATION. First thing red fleets do is bubble it.
Warp to a friendly POS and sweat it there. If POSes are not friendly, make 3+ safe bookmarks (far apart!) and bounce off them randomly; keep on until the system is clear.

- Chitchat
My alliance says "do not engage in conversation". I agree, but I see people do it anyway, so maybe each alliance has their rules about this.

- Caught
If it's a soloist red, it may be a hotdropper. Or not.
In the second case, you might not be lost just yet.
If you want to call for help, do it in fleet, corp, alliance, eventually local, and describe number and shiptypes.
Keep aligned and spam warp, their tackle might fail. It helps even if the ship pops, to save the pod.
Send your drones after the attacker. They'd be lost anyway, it's worth a try.
Above all, keep your cool.
 
 
Aftermath
 
 
- You are safe
Wait to go back. Check intel. They like to play the game of "we are going away" and then come back in force again. You just started breathing again, not the best situation to be caught into.

- You got popped
Quiet. Don't scream, don't talk.
Despite the blatant clarity of a situation where a 10 pvp ships fleet took it on a defenseless barge, they like to flex their biceps. You'd make them feel important, while indifference is what they deserve (if you can't annihilate them all with a doomsday device, that is).
Get the KM, file KOS Requests if there were neuts.
 
 
Remember
Reading intel is important, but intel is made by us.
Our indifference kills our brothers.
Reporting stuff in intel saves blue lives.